Published by Adobe Press (March 15, 2021) © 2021

Lisa Fridsma | Brie Gyncild
    VitalSource eTextbook (Lifetime access)
    €40,99
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    ISBN-13: 9780136815709

    Adobe After Effects Classroom in a Book (2021 release) ,1st edition

    Language: English

    The fastest, easiest, most comprehensive way to learn Adobe After Effects 


    Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. 


    Adobe After Effects Classroom in a Book (2021 release) contains 15 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. You can follow the book from start to finish or choose only those lessons that interest you. 


    Purchasing this book includes valuable online extras. Follow the instructions in the book's “Getting Started” section to unlock access to: 

    • Downloadable lesson files you need to work through the projects in the book 
    • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step 

    What you need to use this book: Adobe After Effects (2021 release) software, for either Windows or macOS. (Software not included.) 


    Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe After Effects software. 
    GETTING STARTED

    1 GETTING TO KNOW THE WORKFLOW

    2 CREATING A BASIC ANIMATION USING EFFECTS AND PRESETS

    3 ANIMATING TEXT

    4 WORKING WITH SHAPE LAYERS

    5 ANIMATING A MULTIMEDIA PRESENTATION

    6 ANIMATING LAYERS

    7 WORKING WITH MASKS

    8 DISTORTING OBJECTS WITH THE PUPPET TOOLS

    9 USING THE ROTO BRUSH TOOL

    10 PERFORMING COLOR CORRECTION

    11 CREATING MOTION GRAPHICS TEMPLATES

    12 USING 3D FEATURES

    13 WORKING WITH THE 3D CAMERA TRACKER

    14 ADVANCED EDITING TECHNIQUES

    15 RENDERING AND OUTPUTTING