Published by Addison-Wesley Professional (October 30, 2017) © 2018

Michael Sellers
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    ISBN-13: 9780134669458

    Advanced Game Design: A Systems Approach ,1st edition

    Language: English

    In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains:

    • What games are, and how systems thinking can help you think about them more clearly
    • How to systematically promote engagement, interactivity, and fun
    • What you can learn from MDA and other game design frameworks
    • How to create gameplay and core loops
    • How to design the entire player experience, and how to build game mechanics that work together to create that experience
    • How to capture your game’s “big idea” and Unique Selling Proposition
    • How to establish high-level and background design and translate it into detailed design
    • How to build, playtest, and iterate early prototypes
    • How to build your game design career in a field that keeps changing at breakneck speed

    Introduction
    Part I:  Foundations
    Chapter 1  Foundations of Systems
    Chapter 2  Defining Systems
    Chapter 3  Foundations of Games and Game Design
    Chapter 4  Interactivity and Fun

    Part II:  Principles
    Chapter 5  Working as a Systemic Game Designer
    Chapter 6  Designing the Whole Experience
    Chapter 7  Creating Game Loops
    Chapter 8  Defining Game Parts

    Part III:  Practice
    Chapter 9  Game Balance Methods
    Chapter 10  Game Balance Practice
    Chapter 11  Working as a Team
    Chapter 12  Making Your Game Real
        Bibliography
        Index