American English

Android Wireless Application Development Volume I: Android Essentials ,3rd edition::9780132909693

Published by Addison-Wesley Professional (February 22, 2012) © 2012

Lauren Darcey | Shane Conder
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    ISBN-13: 9780132909693

    Android Wireless Application Development Volume I: Android Essentials ,3rd edition

    Language: American English

    Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK 4.0. To accommodate their extensive new coverage, they’ve split the book into two volumes. Volume I focuses on Android essentials, including setting up your development environment, understanding the application lifecycle, designing effective user interfaces, developing for diverse devices, and optimizing your mobile app development process--from design through publishing. Every chapter has been thoroughly updated for the newest APIs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, and many new examples have been added. Drawing on decades of in-the-trenches experience as professional mobile developers, Darcey and Conder provide valuable new best practices--including powerful techniques for constructing more portable apps. This new edition contains full chapters on Android manifest files, content providers, effective app design, and testing; an all-new chapter on tackling compatibility issues; coverage of today’s most valuable new Android tools and utilities; and even more exclusive tips and tricks. An indispensable resource for every Android development team member.

     

    Introduction 1

    Who Should Read This Book     1

    Key Questions Answered in This Volume     2

    How These Books Are Structured     2

    An Overview of Changes in This Edition     4

    Development Environment Used in This Book     5

    Supplementary Materials Available     6

    Where to Find More Information     6

    Conventions Used in This Book     7

    Contacting the Authors     8

     

    PART I:  AN OVERVIEW OF THE ANDROID PLATFORM

    Chapter 1  Introducing Android     11

    A Brief History of Mobile Software Development     11

        Way Back When     11

        “The Brick”     13

        Wireless Application Protocol (WAP)     15

        Proprietary Mobile Platforms     17

    The Open Handset Alliance     19

        Google Goes Wireless     19

        Forming the Open Handset Alliance     19

        Manufacturers: Designing Android Devices     20

        Mobile Operators: Delivering the Android Experience     21

        Apps Drive Device Sales: Developing Android Applications     22

        Taking Advantage of All Android Has to Offer     22

        The Android Marketplace: Where We’re at Now     22

    Android Platform Differences     23

        Android: A Next-Generation Platform     24

        Free and Open Source     25

        Familiar and Inexpensive Development Tools     25

        Reasonable Learning Curve for Developers     26

        Enabling Development of Powerful Applications     26

        Rich, Secure Application Integration     26

        No Costly Obstacles to Publication     27

        A “Free Market” for Applications     27

        A Growing Platform     28

    The Android Platform     29

        Android’s Underlying Architecture     29

        Security and Permissions     31

        Developing Android Applications     32

    Summary     35

        References and More Information     35

     

    Chapter 2  Setting Up Your Android Development Environment     37

    Configuring Your Development Environment     37

        Configuring Your Operating System for Device Debugging     39

        Configuring Your Android Hardware for Debugging     39

        Upgrading the Android SDK     41

        Problems with the Android Software Development Kit     41

    Exploring the Android SDK     42

        Understanding the Android SDK License Agreement     42

        Reading the Android SDK Documentation     43

        Exploring the Core Android Application Framework     43

        Exploring the Core Android Tools     46

        Exploring the Android Sample Applications     50

    Summary     52

        References and More Information     52

     

    Chapter 3  Writing Your First Android Application     53

    Testing Your Development Environment     53

        Adding the Snake Project to Your Eclipse Workspace      54

        Creating an Android Virtual Device (AVD) for Your Snake Project     56

        Creating a Launch Configuration for Your Snake Project     58

        Running the Snake Application in the Android Emulator     59

    Building Your First Android Application     62

        Creating and Configuring a New Android Project     62

        Core Files and Directories of the Android Application     65

        Creating an AVD for Your Project     65

        Creating a Launch Configuration for Your Project     66

        Running Your Android Application in the Emulator     67

        Debugging Your Android Application in the Emulator     69

        Adding Logging Support to Your Android Application     73

        Adding Some Media Support to Your Application     74

        Debugging Your Application on the Hardware     78

    Summary     80

        References and More Information     81

     

    Chapter 4  Mastering the Android Development Tools     83

    Using the Android Documentation     83

    Leveraging the Android Emulator     85

    Viewing Application Log Data with LogCat     86

    Debugging Applications with DDMS     87

    Using Android Debug Bridge (ADB)     87

    Using the Resource Editors and UI Designer     88

    Using the Android Hierarchy Viewer     91

        Launching the Hierarchy Viewer     92

        Working in Layout View Mode     92

        Optimizing Your User Interface     94

        Working in Pixel Perfect Mode     94

    Working with Nine-Patch Stretchable Graphics     95

    Working with Other Android Tools     98

    Summary     99

        References and More Information     100

     

    PART II:  ANDROID APPLICATION BASICS

    Chapter 5  Understanding the Anatomy of an Android Application     103

    Mastering Important Android Terminology     103

    Using the Application Context     104

        Retrieving the Application Context     104

        Using the Application Context     104

    Performing Application Tasks with Activities     106

        The Lifecycle of an Android Activity     106

    Organizing Activity Components with Fragments     111

    Managing Activity Transitions with Intents     113

        Transitioning Between Activities with Intents     113

        Organizing Application Navigation with Activities and Intents     115

    Working with Services     116

    Receiving and Broadcasting Intents     117

    Summary     117

        References and More Information     118

     

    Chapter 6  Defining Your Application Using the Android Manifest File     119

    Configuring Android Applications Using the Android Manifest File     119

        Editing the Android Manifest File     120

    Managing Your Application’s Identity     124

        Versioning Your Application     125

        Setting the Application Name and Icon     125

    Enforcing Application System Requirements     125

        Targeting Specific SDK Versions     126

        Enforcing Application Platform Requirements     129

        Working with External Libraries     130

        Other Application Configuration Settings and Filters     131

    Registering Activities in the Android Manifest     131

        Designating a Primary Entry Point Activity for Your Application Using an Intent Filter     132

        Configuring Other Intent Filters     132

        Registering Other Application Components     133

    Working with Permissions     133

        Registering Permissions Your Application Requires     133

        Registering Permissions Your Application Enforces     134

    Exploring Other Manifest File Settings     135

    Summary     136

        References and More Information     136

     

    Chapter 7  Managing Application Resources     137

    What Are Resources?     137

        Storing Application Resources     137

        Resource Value Types     138

        Accessing Resources Programmatically     142

    Setting Simple Resource Values Using Eclipse     143

        Working with Different Types of Resources     146

        Working with String Resources     146

        Using String Resources as Format Strings     147

        Working with String Arrays     149

        Working with Boolean Resources     149

        Working with Integer Resources     150

        Working with Colors     151

        Working with Dimensions     152

        Working with Simple Drawables     153

        Working with Images     154

        Working with Animation     156

        Working with Menus     158

        Working with XML Files     159

        Working with Raw Files     160

        References to Resources     161

    Working with Layouts     162

    Referencing System Resources     167

    Summary     168

        References and More Information     168

     

    PART III:  ANDROID USER INTERFACE DESIGN ESSENTIALS

    Chapter 8  Exploring User Interface Screen Elements     171

    Introducing Android Views and Layouts     171

        Introducing the Android View     171

        Introducing the Android Controls     171

        Introducing the Android Layout     172

    Displaying Text to Users with TextView     173

        Configuring Layout and Sizing     173

        Creating Contextual Links in Text     174

    Retrieving Data from Users with EditText     176

        Retrieving Text Input Using EditText Controls     176

        Constraining User Input with Input Filters     178

    Helping the User with Autocompletion     179

    Giving Users Choices Using Spinner Controls     181

    Allowing Simple User Selections with Buttons, Check Boxes, Switches, and Radio Groups     183

        Using Basic Buttons     184

        Using CheckBox and ToggleButton Controls     186

        Using RadioGroup and RadioButton     187

    Retrieving Dates and Times from Users     190

    Using Indicators to Display Data to Users     191

        Indicating Progress with ProgressBar     192

        Adjusting Progress with SeekBar     194

        Displaying Rating Data with RatingBar     194

        Showing Time Passage with the Chronometer     195

        Displaying the Time     196

    Summary     197

        References and More Information     198

     

    Chapter 9  Designing User Interfaces with Layouts     199

    Creating User Interfaces in Android     199

        Creating Layouts Using XML Resources     199

        Creating Layouts Programmatically     201

    Organizing Your User Interface     203

        Using ViewGroup Subclasses for Layout Design     204

        Using ViewGroup Subclasses as View Containers     204

    Using Built-in Layout Classes     205

        Using FrameLayout     207

        Using LinearLayout     209

        Using RelativeLayout     211

        Using TableLayout     214

        Using GridLayout     216

        Using Multiple Layouts on a Screen     220

    Using Container Control Classes     220

        Using Data-Driven Containers     221

        Organizing Screens with Tabs     226

        Adding Scrolling Support     229

        Exploring Other View Containers     230

    Summary     231

        References and More Information     231

     

    Chapter 10  Working with Fragments     233

    Understanding Fragments     233

        Understanding the Fragment Lifecycle     234

        Working with Special Types of Fragments     237

        Designing Fragment-Based Applications     238

    Using the Android Support Package     247

        Adding Fragment Support to Legacy Applications     247

        Using Fragments in New Applications Targeting Older Platforms     248

        Linking the Android Support Package to Your Project     248

    Summary     249

        References and More Information     250

     

    Chapter 11  Working with Dialogs     251

    Choosing Your Dialog Implementation     251

    Exploring the Different Types of Dialogs     252

    Working with Dialogs: The Legacy Method     253

        Tracing the Lifecycle of a Dialog     254

        Working with Custom Dialogs     256

    Working with Dialogs: The Fragment Method     257

    Summary     260

        References and More Information     260

     

    PART IV:  ANDROID APPLICATION DESIGN ESSENTIALS

    Chapter 12  Using Android Preferences     263

    Working with Application Preferences     263

        Determining When Preferences Are Appropriate     263

        Storing Different Types of Preference Values     264

        Creating Private Preferences for Use by a Single Activity     264

        Creating Shared Preferences for Use by Multiple Activities     265

        Searching and Reading Preferences     265

        Adding, Updating, and Deleting Preferences     266

        Reacting to Preference Changes     267

        Finding Preferences Data on the Android File System     267

    Creating Manageable User Preferences     268

        Creating a Preference Resource File     269

        Using the PreferenceActivity Class     270

    Summary     273

        References and More Information     273

     

    Chapter 13  Working with Files and Directories     275

    Working with Application Data on the Device     275

    Practicing Good File Management     276

    Understanding Android File Permissions     277

    Working with Files and Directories     277

        Exploring with the Android Application Directories     278

        Working with Other Directories and Files on the Android File System     282

    Summary     284

        References and More Information     284

     

    Chapter 14  Using Content Providers     285

    Exploring Android’s Content Providers     285

        Using the MediaStore Content Provider     286

        Using the CallLog Content Provider     288

        Using the Browser Content Provider     289

        Using the CalendarContract Content Provider     291

        Using the UserDictionary Content Provider     291

        Using the VoicemailContract Content Provider     291

        Using the Settings Content Provider     292

        Using the Contacts Content Providers     292

    Modifying Content Providers Data     297

        Adding Records     297

        Updating Records     298

        Deleting Records     298

    Using Third-Party Content Providers     299

    Summary     300

        References and More Information     300

     

    Chapter 15  Designing Compatible Applications     301

    Maximizing Application Compatibility     301

    Designing User Interfaces for Compatibility     303

        Working with Fragments     305

        Leveraging the Android Support Package     305

        Supporting Specific Screen Types     305

        Working with Nine-Patch Stretchable Graphics     306

        Using the Working Square Principle     306

    Providing Alternative Application Resources     308

        Understanding How Resources Are Resolved     308

        Organizing Alternative Resources with Qualifiers     309

        Providing Resources for Different Orientations     316

        Using Alternative Resources Programmatically     316

        Organizing Application Resources Efficiently     316

    Targeting Tablets, TVs, and Other New Devices     318

        Targeting Tablet Devices     318

        Targeting Google TV Devices     319

    Summary     321

        References and More Information     321

     

    PART V:  PUBLISHING AND DISTRIBUTING ANDROID APPLICATIONS

    Chapter 16  The Android Software Development Process     325

    An Overview of the Mobile Development Process     325

    Choosing a Software Methodology     326

        Understanding the Dangers of Waterfall Approaches     326

        Understanding the Value of Iteration     327

    Gathering Application Requirements     327

        Determining Project Requirements     327

        Developing Use Cases for Mobile Applications     329

        Incorporating Third-Party Requirements     330

        Managing a Device Database     330

    Assessing Project Risks     333

        Identifying Target Devices     333

        Acquiring Target Devices     335

        Determining the Feasibility of Application Requirements     336

        Understanding Quality Assurance Risks     336

    Writing Essential Project Documentation     337

        Developing Test Plans for Quality Assurance Purposes     338

        Providing Documentation Required by Third Parties     338

        Providing Documentation for Maintenance and Porting     338

    Leveraging Configuration Management Systems     339

        Choosing a Source Control System     339

        Implementing an Application Version System That Works     339

    Designing Mobile Applications     340

        Understanding Mobile Device Limitations     340

        Exploring Common Mobile Application Architectures     340

        Designing for Extensibility and Maintenance     341

        Designing for Application Interoperability     342

    Developing Mobile Applications     342

    Testing Mobile Applications     343

    Deploying Mobile Applications     343

        Determining Target Markets     344

    Supporting and Maintaining Mobile Applications     344

        Track and Address Crashes Reported by Users     345

        Testing Firmware Upgrades     345

        Maintaining Adequate Application Documentation     345

        Managing Live Server Changes     345

        Identifying Low-Risk Porting Opportunities     345

    Summary     346

        References and More Information     346

     

    Chapter 17  Designing and Developing Bulletproof Android Applications     347

    Best Practices in Designing Bulletproof Mobile Applications     347

        Meeting Mobile Users’ Demands     348

        Designing User Interfaces for Mobile Devices     348

        Designing Stable and Responsive Mobile Applications     349

        Designing Secure Mobile Applications     351

        Designing Mobile Applications for Maximum Profit     351

        Leveraging Third-Party Quality Standards     352

        Designing Mobile Applications for Ease of Maintenance and Upgrades     353

        Leveraging Android Tools for Application Design     354

    Avoiding Silly Mistakes in Android Application Design     355

    Best Practices in Developing Bulletproof Mobile Applications     355

        Designing a Development Process That Works for Mobile Development     356

        Testing the Feasibility of Your Application Early and Often     356

        Using Coding Standards, Reviews, and Unit Tests to Improve Code Quality     357

        Handling Defects Occurring on a Single Device     359

        Leveraging Android Tools for Development     360

        Avoiding Silly Mistakes in Android Application Development     360

    Summary     361

        References and More Information     361

     

    Chapter 18  Testing Android Applications     363

    Best Practices in Testing Mobile Applications     363

        Designing a Mobile Application Defect Tracking System     363

        Managing the Testing Environment     365

        Maximizing Testing Coverage     367

        Leveraging Android Tools for Android Application Testing     374

        Avoiding Silly Mistakes in Android Application Testing     375

    Summary     376

        References and More Information     376

     

    Chapter 19  Publishing Your Android Application     377

    Choosing the Right Distribution Model     377

        Protecting Your Intellectual Property     378

        Billing the User     379

    Packaging Your Application for Publication     380

        Preparing Your Code for Packaging     380

        Packing and Signing Your Application     382

        Testing the Release Version of Your Application Package     384

        Distributing Your Application     385

    Publishing on the Android Market     385

        Signing Up for a Developer Account on the Android Market     385

        Uploading Your Application to the Android Market     387

        Uploading Application Marketing Assets     388

        Configuring Application Listing Details     388

        Configuring Application Publishing Options     390

        Configuring Application Contact and Consent Information     390

        Publishing Your Application on the Android Market     392

        Managing Your Application on the Android Market     392

    Publishing Using Other Alternatives     393

    Self-Publishing Your Application     394

    Summary     395

        References and More Information     395

     

    PART VI:  APPENDIXES

    Appendix A  The Android Emulator Quick-Start Guide     399

    Simulating Reality: The Emulator’s Purpose     399

    Working with Android Virtual Devices (AVDs)     401

        Using the Android Virtual Device Manager     402

        Creating an AVD     403

    Launching the Emulator with a Specific AVD     407

        Maintaining Emulator Performance     407

        Configuring Emulator Startup Options     408

        Launching an Emulator to Run an Application     408

        Launching an Emulator from the Android Virtual Device Manager     410

    Configuring the GPS Location of the Emulator     411

    Calling Between Two Emulator Instances     413

    Messaging between Two Emulator Instances     415

    Interacting with the Emulator through the Console     416

        Using the Console to Simulate Incoming Calls     416

        Using the Console to Simulate SMS Messages      416

        Using the Console to Send GPS Coordinates     418

        Using the Console to Monitor Network Status     418

        Using the Console to Manipulate Power Settings     418

        Using Other Console Commands     419

    Enjoying the Emulator     419

    Understanding Emulator Limitations     420

        References and More Information     421

     

    Appendix B  The Android DDMS Quick-Start Guide     423

    Using DDMS with Eclipse and as a Standalone Application     423

    Getting Up to Speed Using Key Features of DDMS     424

    Working with Processes, Threads, and the Heap     425

        Attaching a Debugger to an Android Application     425

        Stopping a Process     426

        Monitoring Thread Activity of an Android Application     426

        Monitoring Heap Activity     427

        Prompting Garbage Collection     428

        Creating and Using an HPROF File     429

    Using the Allocation Tracker     430

    Working with the File Explorer     430

        Browsing the File System of an Emulator or Device     432

        Copying Files from the Emulator or Device     432

        Copying Files to the Emulator or Device     433

        Deleting Files on the Emulator or Device     433

    Working with the Emulator Control     434

        Simulating Incoming Voice Calls     434

        Simulating Incoming SMS Messages     434

        Sending a Location Fix     435

    Taking Screen Captures of the Emulator and Device Screens     435

    Working with Application Logging     436

     

    Appendix C  Eclipse IDE Tips and Tricks     439

    Organizing Your Eclipse Workspace     439

        Integrating with Source Control Services     439

        Repositioning Tabs within Perspectives     440

        Maximizing Windows     440

        Minimizing Windows     440

        Viewing Windows, Side by Side     440

        Viewing Two Sections of the Same File     441

        Closing Unwanted Tabs     441

        Keeping Windows Under Control     441

        Creating Custom Log Filters     441

        Searching Your Project     442

        Organizing Eclipse Tasks     442

    Writing Code in Java     443

        Using Autocomplete     443

        Creating New Classes and Methods     443

        Organizing Imports     443

    Formatting Code     444

    Renaming Almost Anything     444

    Refactoring Code     444

    Reorganizing Code     446

    Using QuickFix     446

    Providing Javadoc-Style Documentation     446

    Resolving Mysterious Build Errors     447

     

    Index     449