Published by Addison-Wesley (June 1, 2016) © 2016

Dieter Schmalstieg | Tobias Hollerer
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    ISBN-13: 9780133153200

    Augmented Reality: Principles and Practice ,1st edition

    Language: English

    Today’s Comprehensive and Authoritative Guide to Augmented Reality


    By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.

     

    Coverage includes

    • Displays: head-mounted, handheld, projective, auditory, and haptic
    • Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
    • Calibration/registration, ensuring repeatable, accurate, coherent behavior
    • Seamless blending of real and virtual objects
    • Visualization to enhance intuitive understanding
    • Interaction–from situated browsing to full 3D interaction
    • Modeling new geometric content
    • Authoring AR presentations and databases
    • Architecting AR systems with real-time, multimedia, and distributed elements

     

    This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

    • Chapter 1: Introduction to Augmented Reality
    • Chapter 2: Displays
    • Chapter 3: Tracking
    • Chapter 4: Computer Vision for Augmented Reality
    • Chapter 5: Calibration and Registration
    • Chapter 6: Visual Coherence
    • Chapter 7: Situated Visualization
    • Chapter 8: Interaction
    • Chapter 9: Modeling and Annotation
    • Chapter 10: Authoring
    • Chapter 11: Navigation
    • Chapter 12: Collaboration
    • Chapter 13: Software Architecture
    • Chapter 14: The Future
    • References
    • Index