Published by Pearson (May 13, 2022) © 2022

Paul Deitel | Harvey Deitel
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    ISBN-13: 9780136905660

    C++20 for Programmers: An Objects-Natural Approach ,3rd edition

    Language: English

    The professional programmer's Deitel® guide to C++20

    Written for programmers with a background in another high-level language, in this book, you'll learn Modern C++ development hands on using C++20 and its "Big Four" features--Ranges, Concepts, Modules and Coroutines. (For more details, see the Preface, and the table of contents diagram inside the front cover.)

    In the context of 200+, hands-on, real-world code examples, you'll quickly master Modern C++ coding idioms using popular compilers--Visual C++®, GNU® g++, Apple® Xcode® and LLVM®/Clang. After the C++ fundamentals quick start, you'll move on to C++ standard library containers array and vector; functional-style programming with C++20 Ranges and Views; strings, files and regular expressions; object-oriented programming with classes, inheritance, runtime polymorphism and static polymorphism; operator overloading, copy/move semantics, RAII and smart pointers; exceptions and a look forward to C++23 Contracts; standard library containers, iterators and algorithms; templates, C++20 Concepts and metaprogramming; C++20 Modules and large-scale development; and concurrency, parallelism, the C++17 and C++20 parallel standard library algorithms and C++20 Coroutines.

    Features

    • Rich coverage of C++20's "Big Four": Ranges, Concepts, Modules and Coroutines
    • Objects-Natural Approach: Use standard libraries and open-source libraries to build significant applications with minimal code
    • Hundreds of real-world, live-code examples
    • Modern C++: C++20, 17, 14, 11 and a look to C++23
    • Compilers: Visual C++®, GNU® g++, Apple Xcode® Clang, LLVM®/Clang
    • Docker: GNU® GCC, LLVM®/Clang
    • Fundamentals: Control statements, functions, strings, references, pointers, files, exceptions
    • Object-oriented programming: Classes, objects, inheritance, runtime and static polymorphism, operator overloading, copy/move semantics, RAII, smart pointers
    • Functional-style programming: C++20 Ranges and Views, lambda expressions
    • Generic programming: Templates, C++20 Concepts and metaprogramming
    • C++20 Modules: Large-Scale Development
    • Concurrent programming: Concurrency, multithreading, parallel algorithms, C++20 Coroutines, coroutines support libraries, C++23 executors
    • Future: A look forward to Contracts, range-based parallel algorithms, standard library coroutine support and more

    "C++20 for Programmers builds up an intuition for modern C++ that every programmer should have in the current software engineering ecosystem. The unique and brilliant ordering in which the Deitels present the material jibes much more naturally with the demands of modern, production-grade programming environments. I strongly recommend this book for anyone who needs to get up to speed on C++, particularly in professional programming environments where the idioms and patterns of modern C++ can be indecipherable without the carefully crafted guidance that this book provides."
    --Dr. Daisy Hollman, ISO C++ Standards Committee Member

    "This is a fine book that covers a surprising amount of the very large language that is C++20. An in-depth treatment of C++ for a reader familiar with how things work in other programming languages."
    --Arthur O'Dwyer, C++ trainer, Chair of CppCon's Back to Basics track, author of several accepted C++17/20/23 proposals and the book Mastering the C++17 STL

    "Forget about callback functions, bare pointers and proprietary multithreading libraries--C++20 is about standard concurrency features, generic lambda expressions, metaprogramming, tighter type-safety and the long-awaited concepts, which are all demonstrated in this book. Functional programming is explained clearly with plenty of illustrative code listings. The excellent chapter, 'Parallel Algorithms and Concurrency: A High-Level View,' is a highlight of this book."
    --Danny Kalev, Ph.D. and Certified System Analyst and Software Engineer, Former ISO C++ Standards Committee Member

    Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details. Note: eBooks are 4-color and print books are black and white.

    Preface xxi
    Before You Begin xliii

    Chapter 1: Intro and Test-Driving Popular, Free C++ Compilers 1
    1.1 Introduction 2
    1.2 Test-Driving a C++20 Application 4
    1.3 Moore's Law, Multi-Core Processors and Concurrent Programming 16
    1.4 A Brief Refresher on Object Orientation 17
    1.5 Wrap-Up 20

    Chapter 2: Intro to C++20 Programming 21
    2.1 Introduction 22
    2.2 First Program in C++: Displaying a Line of Text 22
    2.3 Modifying Our First C++ Program 25
    2.4 Another C++ Program: Adding Integers 26
    2.5 Arithmetic 30
    2.6 Decision Making: Equality and Relational Operators 31
    2.7 Objects Natural: Creating and Using Objects of Standard-Library Class string 35
    2.8 Wrap-Up 38

    Chapter 3: Control Statements: Part 1 39
    3.1 Introduction 40
    3.2 Control Structures 40
    3.3 if Single-Selection Statement 43
    3.4 if…else Double-Selection Statement 44
    3.5 while Iteration Statement 47
    3.6 Counter-Controlled Iteration 48
    3.7 Sentinel-Controlled Iteration 50
    3.8 Nested Control Statements 54
    3.9 Compound Assignment Operators 57
    3.10 Increment and Decrement Operators 58
    3.11 Fundamental Types Are Not Portable 60
    3.12 Objects-Natural Case Study: Arbitrary-Sized Integers 61
    3.13 C++20: Text Formatting with Function format 65
    3.14 Wrap-Up 67

    Chapter 4: Control Statements: Part 2 69
    4.1 Introduction 70
    4.2 Essentials of Counter-Controlled Iteration 70
    4.3 for Iteration Statement 71
    4.4 Examples Using the for Statement 74
    4.5 Application: Summing Even Integers 74
    4.6 Application: Compound-Interest Calculations 75
    4.7 do…while Iteration Statement 78
    4.8 switch Multiple-Selection Statement 80
    4.9 C++17 Selection Statements with Initializers 85
    4.10 break and continue Statements 86
    4.11 Logical Operators 88
    4.12 Confusing the Equality (==) and Assignment (=) Operators 92
    4.13 Objects-Natural Case Study: Using the miniz-cpp Library to Write and Read ZIP files 94
    4.14 C++20 Text Formatting with Field Widths and Precisions 98
    4.15 Wrap-Up 100

    Chapter 5: Functions and an Intro to Function Templates 101
    5.1 Introduction 102
    5.2 C++ Program Components 103
    5.3 Math Library Functions 103
    5.4 Function Definitions and Function Prototypes 105
    5.5 Order of Evaluation of a Function's Arguments 108
    5.6 Function-Prototype and Argument-Coercion Notes 108
    5.7 C++ Standard Library Headers 111
    5.8 Case Study: Random-Number Generation 113
    5.9 Case Study: Game of Chance; Introducing Scoped enums 119
    5.10 Scope Rules 124
    5.11 Inline Functions 128
    5.12 References and Reference Parameters 129
    5.13 Default Arguments 132
    5.14 Unary Scope Resolution Operator 133
    5.15 Function Overloading 134
    5.16 Function Templates 137
    5.17 Recursion 139
    5.18 Example Using Recursion: Fibonacci Series 142
    5.19 Recursion vs. Iteration 145
    5.20 Lnfylun Lhqtomh Wjtz Qarcv: Qjwazkrplm xzz Xndmwwqhlz 147
    5.21 Wrap-Up 150

    Chapter 6:  arrays, vectors, Ranges and Functional-Style Programming 153
    6.1 Introduction 154
    6.2 arrays 155
    6.3 Declaring arrays 155
    6.4 Initializing array Elements in a Loop 155
    6.5 Initializing an array with an Initializer List 158
    6.6 C++11 Range-Based for and C++20 Range-Based for with Initializer 159
    6.7 Calculating array Element Values and an Intro to constexpr 161
    6.8 Totaling array Elements 163
    6.9 Using a Primitive Bar Chart to Display array Data Graphically 164
    6.10 Using array Elements as Counters 165
    6.11 Using arrays to Summarize Survey Results 166
    6.12 Sorting and Searching arrays 168
    6.13 Multidimensional arrays 170
    6.14 Intro to Functional-Style Programming 174
    6.15 Objects-Natural Case Study: C++ Standard Library Class Template vector 180
    6.16 Wrap-Up 187

    Chapter 7: (Downplaying) Pointers in Modern C++ 189
    7.1 Introduction 190
    7.2 Pointer Variable Declarations and Initialization 192
    7.3 Pointer Operators 192
    7.4 Pass-by-Reference with Pointers 195
    7.5 Built-In Arrays 199
    7.6 Using C++20 to_array to Convert a Built-In Array to a std::array 201
    7.7 Using const with Pointers and the Data Pointed To 202
    7.8 sizeof Operator 205
    7.9 Pointer Expressions and Pointer Arithmetic 208
    7.10 Objects-Natural Case Study: C++20 spans--Views of Contiguous Container Elements 210
    7.11 A Brief Intro to Pointer-Based Strings 216
    7.12 Looking Ahead to Other Pointer Topics 220
    7.13 Wrap-Up 220

    Chapter 8: strings, string_views, Text Files, CSV Files and Regex 221
    8.1 Introduction 222
    8.2 string Assignment and Concatenation 223
    8.3 Comparing strings 225
    8.4 Substrings 226
    8.5 Swapping strings 227
    8.6 string Characteristics 227
    8.7 Finding Substrings and Characters in a string 230
    8.8 Replacing and Erasing Characters in a string 232
    8.9 Inserting Characters into a string 234
    8.10 C++11 Numeric Conversions 235
    8.11 C++17 string_view 236
    8.12 Files and Streams 239
    8.13 Creating a Sequential File 240
    8.14 Reading Data from a Sequential File 243
    8.15 C++14 Reading and Writing Quoted Text 245
    8.16 Updating Sequential Files 246
    8.17 String Stream Processing 247
    8.18 Raw String Literals 249
    8.19 Objects-Natural Case Study: Reading and Analyzing a CSV File Containing Titanic Disaster Data 250
    8.20 Objects-Natural Case Study: Intro to Regular Expressions 259
    8.21 Wrap-Up 267

    Chapter 9: Custom Classes 269
    9.1 Introduction 270
    9.2 Test-Driving an Account Object 271
    9.3 Account Class with a Data Member and Set and Get Member Functions 272
    9.4 Account Class: Custom Constructors 275
    9.5 Software Engineering with Set and Get Member Functions 279
    9.6 Account Class with a Balance 280
    9.7 Time Class Case Study: Separating Interface from Implementation 283
    9.8 Compilation and Linking Process 290
    9.9 Class Scope and Accessing Class Members 291
    9.10 Access Functions and Utility Functions 292
    9.11 Time Class Case Study: Constructors with Default Arguments 292
    9.12 Destructors 298
    9.13 When Constructors and Destructors Are Called 298
    9.14 Time Class Case Study: A Subtle Trap--Returning a Reference or a Pointer to a private Data Member 302
    9.15 Default Assignment Operator 304
    9.16 const Objects and const Member Functions 306
    9.17 Composition: Objects as Members of Classes 308
    9.18 friend Functions and friend Classes 313
    9.19 The this Pointer 314
    9.20 static Class Members: Classwide Data and Member Functions 320
    9.21 Aggregates in C++20 324
    9.22 Objects-Natural Case Study: Serialization with JSON 326
    9.23 Wrap-Up 333

    Chapter 10: OOP: Inheritance and Runtime Polymorphism 335
    10.1 Introduction 336
    10.2 Base Classes and Derived Classes 339
    10.3 Relationship Between Base and Derived Classes 341
    10.4 Constructors and Destructors in Derived Classes 349
    10.5 Intro to Runtime Polymorphism: Polymorphic Video Game 350
    10.6 Relationships Among Objects in an Inheritance Hierarchy 351
    10.7 Virtual Functions and Virtual Destructors 357
    10.8 Abstract Classes and Pure virtual Functions 362
    10.9 Case Study: Payroll System Using Runtime Polymorphism 363
    10.10 Runtime Polymorphism, Virtual Functions and Dynamic Binding "Under the Hood" 373
    10.11 Non-Virtual Interface (NVI) Idiom 376
    10.12 Program to an Interface, Not an Implementation 383
    10.13 Runtime Polymorphism with std::variant and std::visit 391
    10.14 Multiple Inheritance 397
    10.15 protected Class Members: A Deeper Look 405
    10.16 public, protected and private Inheritance 406
    10.17 More Runtime Polymorphism Techniques; Compile-Time Polymorphism 408
    10.18 Wrap-Up 412

    Chapter 11: Operator Overloading, Copy/Move Semantics and Smart Pointers 415
    11.1 Introduction 416
    11.2 Using the Overloaded Operators of Standard Library Class string 418
    11.3 Operator Overloading Fundamentals 423
    11.4 (Downplaying) Dynamic Memory Management with new and delete 425
    11.5 Modern C++ Dynamic Memory Management: RAII and Smart Pointers 427
    11.6 MyArray Case Study: Crafting a Valuable Class with Operator Overloading 430
    11.7 C++20 Three-Way Comparison Operator (<=>) 459
    11.8 Converting Between Types 462
    11.9 explicit Constructors and Conversion Operators 463
    11.10 Overloading the Function Call Operator () 466
    11.11 Wrap-Up 466

    Chapter 12: Exceptions and a Look Forward to Contracts 467
    12.1 Introduction 468
    12.2 Exception-Handling Flow of Control 471
    12.3 Exception Safety Guarantees and noexcept 476
    12.4 Rethrowing an Exception 477
    12.5 Stack Unwinding and Uncaught Exceptions 479
    12.6 When to Use Exception Handling 481
    12.7 Constructors, Destructors and Exception Handling 483
    12.8 Processing new Failures 487
    12.9 Standard Library Exception Hierarchy 490
    12.10 C++'s Alternative to the finally Block: Resource Acquisition Is Initialization (RAII) 493
    12.11 Some Libraries Support Both Exceptions and Error Codes 493
    12.12 Logging 494
    12.13 Looking Ahead to Contracts 495
    12.14 Wrap-Up 503

    Chapter 13: Standard Library Containers and Iterators 505
    13.1 Introduction 506
    13.2 Introduction to Containers 508
    13.3 Working with Iterators 513
    13.4 A Brief Introduction to Algorithms 518
    13.5 Sequence Containers 518
    13.6 vector Sequence Container 519
    13.7 list Sequence Container 526
    13.8 deque Sequence Container 531
    13.9 Associative Containers 533
    13.10 Container Adaptors 543
    13.11 bitset Near Container 547
    13.12 Optional: A Brief Intro to Big O 549
    13.13 Optional: A Brief Intro to Hash Tables 552
    13.14 Wrap-Up 553

    Chapter 14: Standard Library Algorithms and C++20 Ranges & Views 555
    14.1 Introduction 556
    14.2 Algorithm Requirements: C++20 Concepts 558
    14.3 Lambdas and Algorithms 560
    14.4 Algorithms 563
    14.5 Function Objects (Functors) 603
    14.6 Projections 608
    14.7 C++20 Views and Functional-Style Programming 611
    14.8 Intro to Parallel Algorithms 617
    14.9 Standard Library Algorithm Summary 619
    14.10 A Look Ahead to C++23 Ranges 622
    14.11 Wrap-Up 623

    Chapter 15: Templates, C++20 Concepts and Metaprogramming 625
    15.1 Introduction 626
    15.2 Custom Class Templates and Compile-Time Polymorphism 629
    15.3 C++20 Function Template Enhancements 634
    15.4 C++20 Concepts: A First Look 636
    15.5 Type Traits 644
    15.6 C++20 Concepts: A Deeper Look 648
    15.7 Testing C++20 Concepts with static_assert 659
    15.8 Creating a Custom Algorithm 661
    15.9 Creating a Custom Container and Iterators 663
    15.10 Default Arguments for Template Type Parameters 678
    15.11 Variable Templates 678
    15.12 Variadic Templates and Fold Expressions 679
    15.13 Template Metaprogramming 693
    15.14 Wrap-Up 705

    Chapter 16: C++20 Modules: Large-Scale Development 707
    16.1 Introduction 708
    16.2 Compilation and Linking Before C++20 710
    16.3 Advantages and Goals of Modules 711
    16.4 Example: Transitioning to Modules--Header Units 712
    16.5 Modules Can Reduce Translation Unit Sizes and Compilation Times 715
    16.6 Example: Creating and Using a Module 716
    16.7 Global Module Fragment 724
    16.8 Separating Interface from Implementation 725
    16.9 Partitions 732
    16.10 Additional Modules Examples 740
    16.11 Migrating Code to Modules 746
    16.12 Future of Modules and Modules Tooling 746
    16.13 Wrap-Up 748

    Chapter 17: Parallel Algorithms and Concurrency: A High-Level View 755
    17.1 Introduction 756
    17.2 Standard Library Parallel Algorithms (C++17) 759
    17.3 Multithreaded Programming 767
    17.4 Launching Tasks with std::jthread 771
    17.5 Producer–Consumer Relationship: A First Attempt 776
    17.6 Producer–Consumer: Synchronizing Access to Shared Mutable Data 783
    17.7 Producer–Consumer: Minimizing Waits with a Circular Buffer 795
    17.8 Readers and Writers 804
    17.9 Cooperatively Canceling jthreads 805
    17.10 Launching Tasks with std::async 808
    17.11 Thread-Safe, One-Time Initialization 815
    17.12 A Brief Introduction to Atomics 816
    17.13 Coordinating Threads with C++20 Latches and Barriers 820
    17.14 C++20 Semaphores 826
    17.15 C++23: A Look to the Future of C++ Concurrency 830
    17.16 Wrap-Up 831

    Chapter 18: C++20 Coroutines 833
    18.1 Introduction 834
    18.2 Coroutine Support Libraries 835
    18.3 Installing the concurrencpp and generator Libraries 837
    18.4 Creating a Generator Coroutine with co_yield and the generator Library 837
    18.5 Launching Tasks with concurrencpp 841
    18.6 Creating a Coroutine with co_await and co_return 845
    18.7 Low-Level Coroutines Concepts 853
    18.8 C++23 Coroutines Enhancements 855
    18.9 Wrap-Up 856

    Appendix A: Operator Precedence and Grouping 857

    Appendix B: Character Set 859

    Index 861

    Online Chapters and Appendices
    Chapter 19: Stream I/O and C++20 Text Formatting
    Chapter 20: Other Topics and a Look Toward the Future of C++
    Appendix C: Number Systems
    Appendix D: Preprocessor
    Appendix E: Bit Manipulation