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Published by Addison-Wesley Professional (February 18, 2022) © 2022

Mark Seemann
    VitalSource eTextbook ( Lifetime access )
    €31,99
    ISBN-13: 9780137464357

    Code That Fits in Your Head: Heuristics for Software Engineering ,1st edition

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    Language: English

    Product Information

    How to Reduce Code Complexity and Develop Software More Sustainably
    "Mark Seemann is well known for explaining complex concepts clearly and thoroughly. In this book he condenses his wide-ranging software development experience into a set of practical, pragmatic techniques for writing sustainable and human-friendly code. This book will be a must-read for every programmer."
    --Scott Wlaschin, author of Domain Modeling Made Functional
    Code That Fits in Your Head offers indispensable, practical advice for writing code at a sustainable pace and controlling the complexity that causes projects to spin out of control.

    Reflecting decades of experience helping software teams succeed, Mark Seemann guides you from zero (no code) to deployed features and shows how to maintain a good cruising speed as you add functionality, address cross-cutting concerns, troubleshoot, and optimize. You'll find valuable ideas, practices, and processes for key issues ranging from checklists to teamwork, encapsulation to decomposition, API design to unit testing.

    Seemann illuminates his insights with code examples drawn from a complete sample project. Written in C#, they're designed to be clear and useful to anyone who uses any object-oriented language including Java , C++, and Python. To facilitate deeper exploration, all code and extensive commit messages are available for download.
    • Choose mindsets and processes that work, and escape bad metaphors that don't
    • Use checklists to liberate yourself, improving outcomes with the skills you already have
    • Get past “analysis paralysis” by creating and deploying a vertical slice of your application
    • Counteract forces that lead to code rot and unnecessary complexity
    • Master better techniques for changing code behavior
    • Discover ways to solve code problems more quickly and effectively
    • Think more productively about performance and security
    If you've ever suffered through bad projects or had to cope with unmaintainable legacy code, this guide will help you make things better next time and every time.

    Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
    Series Editor Foreword xix
    Preface xxiii
    About the Author xxix


    Part I: Acceleration 1

    Chapter 1: Art or Science? 3

    1.1 Building a House 4
    1.2 Growing a Garden 7
    1.3 Towards Engineering 8
    1.4 Conclusion 14

    Chapter 2: Checklists 15
    2.1 An Aid to Memory 15
    2.2 Checklist for a New Code Base 17
    2.3 Adding Checks to Existing Code Bases 29
    2.4 Conclusion 32

    Chapter 3: Tackling Complexity 33
    3.1 Purpose 34
    3.2 Why Programming Is Difficult 38
    3.3 Towards Software Engineering 44
    3.4 Conclusion 46

    Chapter 4: Vertical Slice 49
    4.1 Start with Working Software 50
    4.2 Walking Skeleton 53
    4.3 Outside-in 60
    4.4 Complete the Slice 77
    4.5 Conclusion 85

    Chapter 5: Encapsulation 87
    5.1 Save the Data 87
    5.2 Validation 92
    5.3 Protection of Invariants 105
    5.4 Conclusion 108

    Chapter 6: Triangulation 111
    6.1 Short-Term versus Long-Term Memory 111
    6.2 Capacity 114
    6.3 Conclusion 127

    Chapter 7: Decomposition 129
    7.1 Code Rot 129
    7.2 Code That Fits in Your Brain 136
    7.3 Conclusion 153

    Chapter 8: API Design 155
    8.1 Principles of API Design 156
    8.2 API Design Example 168
    8.3 Conclusion 176

    Chapter 9: Teamwork 177
    9.1 Git 178
    9.2 Collective Code Ownership 187
    9.3 Conclusion 199

    Part II: Sustainability 201

    Chapter 10: Augmenting Code 203

    10.1 Feature Flags 204
    10.2 The Strangler Pattern 209
    10.3 Versioning 218
    10.4 Conclusion 220

    Chapter 11: Editing Unit Tests 223
    11.1 Refactoring Unit Tests 223
    11.2 See Tests Fail 233
    11.3 Conclusion 234

    Chapter 12: Troubleshooting 235
    12.1 Understanding 235
    12.2 Defects 240
    12.3 Bisection 250
    12.4 Conclusion 255

    Chapter 13: Separation of Concerns 257
    13.1 Composition 258
    13.2 Cross-Cutting Concerns 267
    13.3 Conclusion 274

    Chapter 14: Rhythm 275
    14.1 Personal Rhythm 276
    14.2 Team Rhythm 282
    14.3 Conclusion 285

    Chapter 15: The Usual Suspects 287
    15.1 Performance 288
    15.2 Security 292
    15.3 Other Techniques 300
    15.4 Conclusion 308

    Chapter 16: Tour 309
    16.1 Navigation 309
    16.2 Architecture 318
    16.3 Usage 323
    16.4 Conclusion 326

    Appendix A: List of Practices 329
    A.1 The 50/72 Rule 329
    A.2 The 80/24 Rule 330
    A.3 Arrange Act Assert 330
    A.4 Bisection 330
    A.5 Checklist for A New Code Base 331
    A.6 Command Query Separation 331
    A.7 Count the Variables 331
    A.8 Cyclomatic Complexity 331
    A.9 Decorators for Cross-Cutting Concerns 332
    A.10 Devil's Advocate 332
    A.11 Feature Flag 332
    A.12 Functional Core, Imperative Shell 333
    A.13 Hierarchy of Communication 333
    A.14 Justify Exceptions from the Rule 333
    A.15 Parse, Don't Validate 334
    A.16 Postel's Law 334
    A.17 Red Green Refactor 334
    A.18 Regularly Update Dependencies 335
    A.19 Reproduce Defects as Tests 335
    A.20 Review Code 335
    A.21 Semantic Versioning 335
    A.22 Separate Refactoring of Test and Production Code 335
    A.23 Slice 336
    A.24 Strangler 336
    A.25 Threat-Model 337
    A.26 Transformation Priority Premise 337
    A.27 X-driven Development 337
    A.28 X Out Names 338

    Bibliography 339
    Index 349
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