Published by Pearson (August 29, 2013) © 2014
Donald Hearn | Pauline Baker | Warren CarithersAssuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
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- 1 Computer Graphics Hardware
- 2 Computer Graphics
- 3 Graphics Output Primitives
- 4 Attributes of Graphics Primitives
- 5 Implementation Algorithms for Graphics Primitives and Attributes
- 6 Two-Dimensional Geometric Transformations
- 7 Two-Dimensional Viewing
- 8 Three-Dimensional Geometric Transformations
- 9 Three-Dimensional Viewing
- 10 Hierarchical Modeling
- 11 Computer Animation
- 12 Three-Dimensional Object Representations
- 13 Spline Representations
- 14 Visible-Surface Detection Methods
- 15 Illumination Models and Surface-Rendering Methods
- 16 Texturing and Surface-Detail Methods
- 17 Color Models and Color Applications
- 18 Interactive Input Methods and Graphical User Interfaces
- 19 Global Illumination
- 20 Programmable Shaders
- 21 Algorithmic Modeling
- 22 Visualization of Data Sets
- A Mathematics for Computer Graphics
- B Graphics File Formats