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Published by New Riders (July 30, 2021) © 2022

Renee Stevens
    VitalSource eTextbook (Lifetime access)
    €39,99
    ISBN-13: 9780137282951

    Designing Immersive 3D Experiences: A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality ,1st edition

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    Language: English

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    A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality

    Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables.

    This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays.

    Learn how to:

    • Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human
    • Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions
    • Harness the power of visual perception and ways to activate the senses using XR technology
    • Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable
    • Enhance the user experience using spatial audio and voice
    • Explore next steps in the industry and consider the ethical implications that come with advancement

    CHAPTER 1 PICK YOUR REALITY

    The tech behind the acronyms

    You are already using extended reality

    Prosthetic knowledge

    Looking ahead

    CHAPTER 2 TECHNOLOGY CHECK

    Is any of this actually new?

    The world in the palm of your hand

    Projection mapping

    Head-mounted displays

    Spatial computing

    Reality check

    CHAPTER 3 THE IMMERSIVE EXPERIENCE

    The world in 3D

    Affordances

    Multimodal experiences

    Experience design

    CHAPTER 4 IDEATION

    Identify the why

    Innovation and practicality

    Outside influence

    Keep it human

    The answer to your questions

    CHAPTER 5 CREATING THE PROTOTYPE

    Fake it 'til you make it

    Sketch transparently

    The power of prototypes

    Use what you know

    Process work

    CHAPTER 6      THE UX OF XR

    Approachable design

    Seamless user flow

    Know thy audience

    Making reality accessible

    UX challenge

    CHAPTER 7 THE UI OF XR

    The z-axis

    3D interface metaphors

    Time and space

    Microinteractions

    Inspiration is all around you

    CHAPTER 8 HUMAN FACTORS

    Designing the whole experience

    Theories of perception

    Creating hierarchy in 3D

    Human centered

    CHAPTER 9 THE UNCONTROLLABLE BACKGROUND

    Expecting the unexpected

    Figure-ground

    Location, location, location

    Getting emotional

    Control is overrated

    CHAPTER 10 AUGMENTED TYPOGRAPHY

    Legibility and readability

    Creating visual contrast

    Take control

    Design with purpose

    CHAPTER 11 COLOR FOR XR

    Color appearance models

    Light interactions

    Dynamic adaptation

    Reflection

    CHAPTER 12 SOUND DESIGN

    Hearing what you see

    Spatial sound

    Augmented audio

    Voice experiences

    Power of sound

    CHAPTER 13 BRINGING IT TO LIFE

    To code or not to code

    Keep it agile

    Try, and try again

    User experience research

    Privacy and ethical considerations

    Keep it super

    CHAPTER 14 UP NEXT

    Where to go from here

    Breaking out of rectangles

    Why we need XR right now

    Extend our physical space

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