Published by Pearson (September 13, 2021) © 2022

Dax Gazaway
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    ISBN-13: 9780137440788

    Introduction to Game Systems Design ,1st edition

    Language: English

    As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more:

    • Exploring the essentials of game design and its emerging subdisciplines
    • Asking the essential questions at the heart of all design
    • Getting started with modern game system design tools, including the spreadsheets most professionals now use
    • Creating systems and data from a blank page
    • Populating and quantifying a world of data into a game
    • Tuning and balancing game systems
    • Testing game systems and data
    • Leveraging communication, psychology, and rewards within your games
    • Balancing game probability within systems

    Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.

    Preface     xx

    Chapter 1  Games and Players: Defined     1

    Chapter 2  Roles in the Game Industry     23

    Chapter 3  Asking Questions     31

    Chapter 4  System Design Tools     43

    Chapter 5  Spreadsheet Basics     51

    Chapter 6  Spreadsheet Functions     89

    Chapter 7  Distilling Life into Systems     109

    Chapter 8  Coming Up with Ideas     119

    Chapter 9  Attributes: Creating and Quantifying Life     133

    Chapter 10  Organizing Data in Spreadsheets     145

    Chapter 11  Attribute Numbers     157

    Chapter 12  System Design Foundations     169

    Chapter 13  Range Balancing, Data Fulcrums, and Hierarchical Design     195

    Chapter 14  Exponential Growth and Diminishing Returns     215

    Chapter 15  Analyzing Game Data     229

    Chapter 16  Macrosystems and Player Engagement     245

    Chapter 17  Fine-Tuning Balance, Testing, and Problem Solving     257

    Chapter 18  Systems Communication and Psychology     279

    Chapter 19  Probability     291

    Chapter 20  Next Steps     341

    Index     345