Published by Addison-Wesley Professional (June 2, 2021) © 2021

Oliver Villar
    VitalSource eTextbook (Lifetime access)
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    ISBN-13: 9780136590422

    Learning Blender ,3rd edition

    Language: English

    Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing

    Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.

    Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.

    The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not.
    • Learn Blender's updated user interface and navigation
    • Create your first scene with Blender and the Blender Render and Cycles render engines
    • Organize an efficient, step-by-step pipeline to streamline workflow in any project
    • Master modeling, unwrapping, and texturing
    • Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender)
    • Create your character's skeleton and make it walk
    • Use Camera Tracking to mix 3D objects into a real-world video
    • Transform a raw rendered scene into the final result using Blender's compositing nodes
    Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
    Preface xxv
    Acknowledgments xxxi
    About the Author xxxiii


    Part I: The Basics of Blender 1

    Chapter 1: What You Need to Know About Blender 3

    What Is Blender? 3
    Commercial Software Versus Open-Source Software 4
    History of Blender 6
    Blender Foundation and Blender Development 8
    Who Pays for Blender’s Development? 10
    The Blender Community 10
    Summary 11
    Exercises 12

    Chapter 2: Blender Basics: The User Interface 13
    Downloading and Installing Blender 13
    Using Blender with Recommended Hardware 13
    Using Blender’s User Interface 15
    Understanding Areas and Editors 16
    Using Workspaces 21
    Getting to Know Blender’s Interface Elements 23
    Understanding the 3D Viewport 26
    Navigating the 3D Scene 31
    Selecting Objects 33
    Understanding the 3D Cursor 35
    Understanding Blender’s User Preferences 37
    Creating Your Own Startup File 39
    Summary 40
    Exercises 40

    Chapter 3: Your First Scene in Blender 41
    Creating Objects 41
    Moving, Rotating, and Scaling 42
    Arranging Objects in Your Scene 48
    Naming Objects and Using Datablocks 49
    Using Interaction Modes 51
    Applying Flat or Smooth Surfaces 53
    Working with Modifiers 54
    Using Workbench, EEVEE, and Cycles 57
    Turning On the Lights 62
    Moving the Camera in Your Scene 62
    Rendering 63
    Summary 66
    Exercises 66

    Part II: Beginning a Project 67

    Chapter 4: Project Overview 69

    Three Stages of a Project 69
    Defining the Stages 71
    Making a Character-Creation Plan 73
    Summary 74
    Exercises 74

    Chapter 5: Character Design 75
    Character Description 75
    Designing the Character 78
    Adding Color 84
    Finalizing the Design 85
    Making Character Reference Images 86
    Using Other Design Methods 88
    Summary 89
    Exercises 89

    Part III: Modeling in Blender 91

    Chapter 6: Blender Modeling Tools 93

    Working with Vertices, Edges, and Faces 93
    Making Selections 95
    Using Mesh Modeling Tools 100
    Using Modeling Add-Ons 120
    Using Other Useful Blender Options and Tools 123
    Summary 125
    Exercises 125

    Chapter 7: Character Modeling 127
    What Is Mesh Topology? 127
    Choosing Modeling Methods 129
    Setting up the Reference Images 131
    Modeling the Eyes 135
    Modeling the Face 139
    Modeling the Torso and Arms 150
    Modeling the Legs 159
    Modeling the Boots 161
    Modeling the Hands 164
    Modeling the Cap 168
    Modeling the Hair 172
    Modeling the Final Details 176
    Summary 180
    Exercises 180

    Part IV: Unwrapping, Painting, and Shading 181

    Chapter 8: Unwrapping and UVs in Blender 183

    Seeing How Unwrapping and UVs Work 183
    Unwrapping in Blender 184
    Considering Before Unwrapping 191
    Working with UVs in Blender 193
    Unwrapping the Rest of the Character 200
    Packing UVs 202
    Summary 203
    Exercises 204

    Chapter 9: Painting Textures 205
    Defining the Main Workflow 205
    Texture Painting in Blender 206
    Creating the Base Texture 214
    Understanding the Elements of a Texture 215
    Texturing in Other Software 216
    Seeing the Painted Character in Blender 223
    Summary 223
    Exercises 224

    Chapter 10: Materials and Shaders 225
    Understanding Materials 225
    Masks and Layers 230
    Channels 231
    Shading Your Character 236
    Running Render Tests 246
    Summary 252
    Exercises 252

    Part V: Bringing Your Character to Life 253

    Chapter 11: Character Rigging 255

    Understanding the Rigging Process 255
    Working with Armatures 257
    Rigging Your Character 267
    Skinning 278
    Creating Custom Shapes 305
    Making Final Retouches 306
    Reusing Your Character in Different Scenes 307
    Summary 310
    Exercises 310

    Chapter 12: Animating Your Character 311
    Using the Character’s Rig 311
    Posing the Character 312
    Working with Animation Editors 315
    Animating a Walk Cycle 321
    Summary 326
    Exercises 326

    Part VI: Getting the Final Result 327

    Chapter 13: Camera Tracking in Blender 329

    Understanding Camera Tracking 329
    Shooting Video for Easy Tracking 330
    Using the Movie Clip Editor 332
    Tracking the Camera Motion 333
    Testing Camera Tracking 343
    Summary 343
    Exercises 343

    Chapter 14: Lighting, Compositing, and Rendering 345
    Lighting Your Scene 345
    Rendering and Compositing Your Scene in Cycles 356
    Rendering and Compositing Your Scene with EEVEE 361
    Exporting the Final Render 365
    Summary 367
    Exercises 367

    Part VII: Keep Learning 369

    Chapter 15: Other Blender Features 371

    Simulations 371
    2D Animation 373
    VFX: Masking, Object Tracking, and Video
    Stabilization 373
    Video Editing 374
    Sculpting 374
    Retopology 375
    Maps Baking 375
    Add-Ons 375
    Python Scripting 376
    Summary 376

    Index 379