Published by Addison-Wesley (April 1, 2004) © 2004
Julian GoldAcknowledgements 1. Introduction
2. The game development process
3. Software engineering for games
4. Object-oriented design for games
5. The component model for game development
6. Cross-platform development
7. Game objects
8. Design-driven control
9. Iterative development techniques 10. Game development roles 11. Case study: Cordite Appendix: coding conventions used in this book Bibliography Web resources Index