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Published by Addison-Wesley (April 1, 2004) © 2004

Julian Gold
    VitalSource eTextbook (12 months access)
    €40,99
    ISBN-13: 9781405890366R365

    Object-Oriented Game Development ,1st edition

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    Language: British English

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    Acknowledgements 1.   Introduction
    2.   The game development process
    3.   Software engineering for games
    4.   Object-oriented design for games
    5.   The component model for game development
    6.   Cross-platform development
    7.   Game objects
    8.   Design-driven control
    9.   Iterative development techniques 10. Game development roles 11. Case study: Cordite Appendix: coding conventions used in this book Bibliography Web resources Index

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