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Published by Addison-Wesley Professional (September 27, 2017) © 2018

Brian Overland
    VitalSource eTextbook (Lifetime access)
    €24,99
    ISBN-13: 9780134688275

    Python Without Fear,1st edition

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    Language: English

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    Praise for this book, Python Without Fear

    “This is really a great book. I wish I’d had it when I was learning Python.”

    –John M. Wargo, author of Apache Cordova 4 Programming

     

    Praise for the previous book in the series, C++ Without Fear

    “I’m in love with your C++ Without Fear book. It keeps me awake for hours during the night. Thanks to you, I got most of the idea in just a few hours.”

    –Laura Viral, graduate physics student at CERN and Istanbul, Turkey


    “It’s hard to tell where I began and ended with your book. I felt like I woke up and literally knew how to write C++

    code. I can’t overstate the confidence you gave me.”

    – Danny Grady, senior programmer/analyst at a Fortune 500 Company

    Whether you’re new to programming or moving from another language, Python Without Fear will quickly make you productive! Brian Overland’s unique approach to Python includes: 

    • Taking you by the hand while teaching topics from the very basics to intermediate and advanced features of Python
    • Teaching by examples that are explained line by line
    • Heavy emphasis on examples that are fun and useful, including games, graphics, database applications, file storage, puzzles, and more!
    • How to think “Pythonically” and avoid common “gotchas”
    Register your product at informit.com/register for convenient access to downloads, updates, and/or corrections as they become available.

    Preface xvii

    Acknowledgments xxi

    Author Bio xxiii

     

    Chapter 1: Meet the Python 1

    A Brief History of Python 1

    How Python Is Different 2

    How This Book Works 3

    Installing Python 4

    Begin Using Python with IDLE 6

    Correcting Mistakes from Within IDLE 6

    Dealing with Ends of Lines 7

    Additional Help: Online Sources 8

     

    Chapter 2: A Python Safari: Numbers 9

    Python and Numbers 9

    Python and Floating-Point Numbers 14

    Assigning Numbers to Variables 17

    Variable-Naming Conventions in This Book 23

    Some Python Shortcuts 23

    Chapter 2 Summary 26

     

    Chapter 3: Your First Programs 29

    Temperatures Rising? 29

    Putting in a Print Message 35

    Syntax Summaries 36

    Getting String Input 41

    Getting Numeric Input 43

    Formatted Output String 46

    Chapter 3 Summary 50

     

    Chapter 4: Decisions and Looping 53

    Decisions Inside a Computer Program 53

    Conditional and Boolean Operators 55

    The if, elif, and else Keywords 56

    while: Looping the Loop 60

     “Give Me a break” Statement 70

    Chapter 4 Summary 75

     

    Chapter 5: Python Lists 77

    The Python Way: The World Is Made of Collections 77

    Processing Lists with for 80

    Modifying Elements with for (You Can't!) 82

    Indexing and Slicing 85

    Copying Data to Slices 88

    Ranges 89

    List Functions and the in Keyword 97

    Chapter 5 Summary 99

     

    Chapter 6: List Comprehension and Enumeration 101

    Indexes and the enumerate Function 101

    The Format String Method Revisited 103

    Simple List Comprehension 106

    “Two-Dimensional” List Comprehension 112

    List Comprehension with Conditional 114

    Chapter 6 Summary 123

     

    Chapter 7: Python Strings 125

    Creating a String with Quote Marks 125

    Indexing and “Slicing” 127

    String/Number Conversions 130

    Stripping for Fun and Profit 135

    Let’s Split: The split Method 138

    Building Strings with Concatenation (+) 139

    The join Method 143

    Chapter 7 Summary 144

     

    Chapter 8: Single-Character Ops 147

    Naming Conventions in This Chapter 147

    Accessing Individual Characters (A Review) 148

    Getting Help with String Methods 148

    Testing Uppercase vs. Lowercase 149

    Converting Case of Letters 150

    Testing for Palindromes 151

    Converting to ASCII Code 159

    Converting ASCII to Character 160

    Chapter 8 Summary 166

     

    Chapter 9: Advanced Function Techniques 167

    Multiple Arguments 167

    Returning More Than One Value 168

    Arguments by Name 173

    Default Arguments 174

    Importing Functions from Modules 178

    Chapter 9 Summary 185

     

    Chapter 10: Local and Global Variables 187

    Local Variables, What Are They Good For? 187

    Locals vs. Globals 188

    Introducing the global Keyword 190

    The Python “Local Variable Trap” 190

    Chapter 10 Summary 204

     

    Chapter 11: File Ops 207

    Text Files vs. Binary Files 207

    The Op System (os) Module 208

    Open a File 211

    Let’s Write a Text File 213

    Read a Text File 216

    Files and Exception Handling 217

    Other File Modes 223

    Chapter 11 Summary 224

     

    Chapter 12: Dictionaries and Sets 227

    Why Do We Need Dictionaries, Ms. Librarian? 227

    Adding and Changing Key-Value Pairs 229

    Accessing Values 230

    Searching for Keys 231

    Converting Dictionaries to Lists 235

    All About Sets 241

    Operations on Sets 242

    Chapter 12 Summary 246

     

    Chapter 13: Matrixes: 2-D Lists 249

    Simple Matrixes 249

    Accessing Elements 250

    Irregular Matrixes and Length of a Row 251

    Multiplication (*) and Lists 252

    The Python Matrix Problem 253

    How to Create N*M Matrixes: The Solution 254

    How to Rotate a Matrix 261

    Chapter 13 Summary 268

     

    Chapter 14: Winning at Tic-Tac-Toe 271

    Design of a Tic-Tac-Toe Board 271

    Plan of This Chapter 273

    Python One-Line if/else 274

    The count Method for Lists 279

    Introducing the Computer Player 285

    Chapter 14 Summary 294

     

    Chapter 15: Classes and Objects I 295

    What’s an Object? 295

    Classes in Python 296

    The All-Important _ _init_ Method 301

    Design for a Database Class 303

    Defining Other Methods 309

    Design for a Point3D Class 310

    Point3D Class and Default Arguments 312

    Three-Dimensional Tic-Tac-Toe 312

    Chapter 15 Summary 318

     

    Chapter 16: Classes and Objects II 321

    Getting Help from Doc Strings 321

    Function Typing and “Overloading” 323

    Variable-Length Argument Lists 326

    Inheritance 331

    The Fraction Class 333

    Class Variables and Methods 337

    Instance Variables as “Default” Values 339

    Chapter 16 Summary 344

     

    Chapter 17: Conway’s Game of Life 347

    Game of Life: The Rules of the Game 348

    Generating the Neighbor Count 350

    Design of the Program 352

    Moving the Matrix Class to a Module 354

    The Famous Slider Pattern 358

    Chapter 17 Summary 364

     

    Chapter 18: Advanced Pythonic Techniques 367

    Generators 367

    Exploiting the Power of Generators 369

    Properties 375

    Decorators: Functions Enclosing Other Functions 382

    Python Decoration 385

    Chapter 18 Summary 389

     

    Appendix A: Python Operator Precedence Table 391

     

    Appendix B: Summary of Most Important Formatting Rules for Python 3.0 393

    1. Formatting Ordinary Text 393

    2. Formatting Arguments 393

    3. Specifying Order of Arguments 393

    4. Right Justification Within Field of Size N 394

    5. Left Justification Within Field of Size N 394

    6. Truncation: Limit Size of Print Field 394

    7. Combined Truncation and Justification 395

    8. Length and Precision of Floating-Point Numbers 395

    9. The Padding Character 395

     

    Appendix C: Glossary 397

     

    Index 407

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