Published by Microsoft Press (July 2, 1996) © 1997

Steve McConnell
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    ISBN-13: 9780735646360

    Rapid Development ,1st edition

    Language: English

    Corporate and commercial software-development teams all want solutions for one important problem—how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you’ll find:


    • A rapid-development strategy that can be applied to any project and the best practices to make that strategy work
    • Candid discussions of great and not-so-great rapid-development practices—estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others
    • A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome
    • Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going
    • RAPID DEVELOPMENT is the real-world guide to more efficient applications development.
    • Part I: EFFICIENT DEVELOPMENT
      • Chapter 1: Welcome to Rapid Development
      • Chapter 2: Rapid-Development Strategy
      • Chapter 3: Classic Mistakes
      • Chapter 4: Software-Development Fundamentals
      • Chapter 5: Risk Management
    • Part II: RAPID DEVELOPMENT
      • Chapter 6: Core Issues in Rapid Development
      • Chapter 7: Lifecycle Planning
      • Chapter 8: Estimation
      • Chapter 9: Scheduling
      • Chapter 10: Customer-Oriented Development
      • Chapter 11: Motivation
      • Chapter 12: Teamwork
      • Chapter 13: Team Structure
      • Chapter 14: Feature-Set Control
      • Chapter 15: Productivity Tools
      • Chapter 16: Project Recovery
    • Part III: BEST PRACTICES
      • Introduction to Best Practices
      • Chapter 17: Change Board
      • Chapter 18: Daily Build and Smoke Test
      • Chapter 19: Designing for Change
      • Chapter 20: Evolutionary Delivery
      • Chapter 21: Evolutionary Prototyping
      • Chapter 22: Goal Setting
      • Chapter 23: Inspections
      • Chapter 24: Joint Application Development (JAD)
      • Chapter 25: Lifecycle Model Selection
      • Chapter 26: Measurement
      • Chapter 27: Miniature Milestones
      • Chapter 28: Outsourcing
      • Chapter 29: Principled Negotiation
      • Chapter 30: Productivity Environments
      • Chapter 31: Rapid-Development Languages (RDLs)
      • Chapter 32: Requirements Scrubbing
      • Chapter 33: Reuse
      • Chapter 34: Signing Up
      • Chapter 35: Spiral Lifecycle Model
      • Chapter 36: Staged Delivery
      • Chapter 37: Theory-W Management
      • Chapter 38: Throwaway Prototyping
      • Chapter 39: Timebox Development
      • Chapter 40: Tools Group
      • Chapter 41: Top-10 Risks List
      • Chapter 42: User-Interface Prototyping
      • Chapter 43: Voluntary Overtime
    • Bibliography