Published by Sams Publishing (June 1, 2016) © 2016

Aram Cookson | Ryan DowlingSoka | Clinton Crumpler
    VitalSource eTextbook (Lifetime access)
    €20,99
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    ISBN-13: 9780134389103

    Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself ,1st edition

    Language: English

    In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them!

    Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

    • Organize new projects and work with the Gameplay Framework
    • Master Unreal’s units and control systems
    • Import 3D models and work with the Static Mesh Editor
    • Create new landscapes and use Unreal’s foliage system
    • Bring characters and creatures to life with the Persona Editor
    • Apply materials and build lighting
    • Integrate and modify audio with the Unreal Sound Cue Editor
    • Craft particle effects and simulate physics
    • Set up and react to player inputs
    • Build levels and entirely new worlds
    • Get started with powerful Blueprint visual scripting system
    • Script an arcade game from start to finish
    • Create events that respond to player actions
    • Spawn Actors during gameplay
    • Design and create action-based encounters
    • Optimize games for mobile devices and touch-based inputs
    • Build menus with Unreal’s UMG UI Designer
    • Prepare your game for deployment

    Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks.
    Practical, hands-on examples show you how to apply what you learn.
    Quizzes and Exercises help you test your knowledge and stretch your skills.
    Notes and tips point out shortcuts and solutions.

    All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.

     

    • HOUR 1: Introducing Unreal Engine 4
    • HOUR 2: Understanding the Gameplay Framework
    • HOUR 3: Coordinates, Transforms, Units, and Organization
    • HOUR 4: Working with Static Mesh Actors 
    • HOUR 5: Applying Lighting and Rendering 
    • HOUR 6: Using Materials
    • HOUR 7: Using Audio System Elements
    • HOUR 8: Creating Landscapes and Foliage
    • HOUR 9: World Building
    • HOUR 10: Crafting Effects with Particle Systems 
    • HOUR 11: Using Skeletal Mesh Actors
    • HOUR 12: Matinee and Cinematics
    • HOUR 13: Learning to Work with Physics
    • HOUR 14: Introducing Blueprint Visual Scripting System  
    • HOUR 15: Working with Level Blueprints    
    • HOUR 16: Working with Blueprint Classes   
    • HOUR 17: Using Editable Variables and the Construction Script   
    • HOUR 18: Making Key Input Events and Spawning Actors  
    • HOUR 19: Making an Action Encounter 
    • HOUR 20: Creating an Arcade Shooter: Input Systems and Pawns 
    • HOUR 21: Creating an Arcade Shooter: Obstacles and Pickups 
    • HOUR 22: Working with UMG 
    • HOUR 23: Making an Executable 
    • HOUR 24: Working with Mobile