Published by Addison-Wesley (December 14, 2005) © 2006
Perdita StevensPart One: Conceptual background
Chapter 1 - Software engineering with components
Chapter 2 - Object concepts
Chapter 3 - Introductory case study
Chapter 4 - The development process
Part Two: The Unified Modelling Language
Chapter 5 - Essentials of class models
Chapter 6 - More on class models
Chapter 7 - Essentials of use case models
Chapter 8 - More on use case models
Chapter 9 - Essentials of interaction diagrams
Chapter 10 - More on interaction diagrams
Chapter 11 - Essentials of state and activity diagrams
Chapter 12 - More on state diagrams
Chapter 13 - Architectural and implementation diagrams
Chapter 14 - Packages and models
Part Three: Case studies
Chapter 15 - CS4 adminstration
Chapter 16 - Board games
Chapter 17 - Discrete event simulation
Part Four: Towards practice
Chapter 18 - Reuse: components, patterns
Chapter 19 - Product quality: verification, validation, testing
Chapter 20 - Process quality: management, teams, QA
Bibliography